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Earth Spirit

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Select Role

Ability Build

1
Boulder Smash
2
Rolling Boulder
3
Boulder Smash
4
Rolling Boulder
5
Boulder Smash
6
Magnetize
7
Geomagnetic Grip
8
Rolling Boulder
9
Rolling Boulder
Talet tree backgroundTalent tree branchesTalent tree branch
10
+200 Rolling Boulder Distance
11
Boulder Smash
12
Magnetize
13
Geomagnetic Grip
14
Geomagnetic Grip
Talet tree backgroundTalent tree branchesTalent tree branch
15
+30% Magnetize Damage & Duration
16
Geomagnetic Grip
17
Attribute Bonus
18
Magnetize
19
Attribute Bonus
Talet tree backgroundTalent tree branchesTalent tree branch
20
+100 Boulder Smash Damage
21
Attribute Bonus
22
Attribute Bonus
23
Attribute Bonus
24
Attribute Bonus
Talet tree backgroundTalent tree branchesTalent tree branch
25
+0.5s Rolling Boulder Stun Duration

Disables, Buffs and Passives

AbilitiesDisablesDispellable BuffsBreakable Passives
Interrupts ChannelingSilencesRoots
Boulder Smash
Rolling Boulder
Geomagnetic Grip
Magnetize

Item Build

Starting
Tango
5
Faerie Fire
10
Blood Grenade
Iron Branch
Iron Branch
Orb of Venom
1
Observer Ward
Early Game
1
Sentry Ward
7
Urn of Shadows
13
Tranquil Boots
15
Magic Wand
7
Infused Raindrops
Mid Game
16
Veil of Discord
7
Spirit Vessel
Aghanim's Shard
95
Black King Bar
Late Game
27
Shiva's Guard
15
Blink Dagger
Aghanim's Scepter
Octarine Core
Situational
55
Arcane Boots
16
Pavise
22
Ghost Scepter
23
Eul's Scepter of Divinity
19
Force Staff
14
Glimmer Cape
Kaya and Sange
15
Lotus Orb
18
Heaven's Halberd
60
Pipe of Insight
16
Solar Crest
22
Ethereal Blade
105
Aeon Disk
15
Overwhelming Blink
13
Wind Waker
Boots of Travel
Neutral
40
Trusty Shovel
60
Arcane Ring
Dragon Scale
11
Bullwhip
12
Craggy Coat
Ceremonial Robe
Timeless Relic
10
Havoc Hammer
Giant's Ring
75
Magic Lamp

Hero Strategy

You can place Observer Wards on the map quickly, especially on mid, by using Rolling Boulder.

First three abilities can destroy trees which can be useful against certain heroes.

The further the opponents are from their tower, the deadlier you are. You can potentially roll-kick an opponent under your tower.

Consider hijacking the second wave to establish creep equilibrium closer to your tower.

Ideally roll from the fog when an opponent is somewhat stationary, for example when going for last hit.

Secure active runes and use portals to gank other lanes.

Make use of existing stones in the fights as much as you can. Avoid over using Stone Remnants.

Earth Spirit is great at setting up kills. Communicate with your teammates as you will need follow up damage.

Pick up Aghanims Shard with max Geomagnetic Grip to save allied heroes.

Counter Strategy

Bring an Observer Ward to keep an eye on Earth Spirit's aggressive movements and dodge Rolling Boulders.

Be careful when playing at opponent's tower as Earth Spirit can roll and kick you under the tower.

Earth Spirit tends to roam a lot. Keep track of his movements and have teleport ready.

Magic resistance and spell imunity items are great against Earth Spirit's magical damage and disables.

Items that provide dispels are great at removing Geomagnetic Grip silence and Magnetize.

Counter Items for Core Players

Laning Phase
Blight Stone
Cloak
Orb of Corrosion
Mid Game
23
Eul's Scepter of Divinity
15
Lotus Orb
60
Pipe of Insight
Eternal Shroud
Mage Slayer
95
Black King Bar
34
Manta Style

Counter Items for Support Players

Laning Phase
Blight Stone
Cloak
1
Observer Ward
13
Tranquil Boots
Mid Game
23
Eul's Scepter of Divinity
15
Lotus Orb
14
Glimmer Cape
Late Game
95
Black King Bar