Tiny
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Ability Build
Disables, Buffs and Passives
Abilities | Disables | Dispellable Buffs | Breakable Passives | ||
---|---|---|---|---|---|
Interrupts Channeling | Silences | Roots | |||
Avalanche | |||||
Toss | |||||
Tree Grab | |||||
Grow |
Item Build
Hero Strategy
Keep creep equilibrium close to your tower so you can do toss-back plays.
Tree toss can kill couriers.
Use Avalanche or Tree Toss to secure last hits and harass opponents here and there.
You can save an ally with Toss, especially once you have a Blink Dagger.
Once you have Blink Dagger, make use of it before opponents are able to see it in your inventory.
In teamfights, you want to do blink into spells combo and then chill until cooldowns are ready.
When not much is happening, push out the sidelines with your spells.
Counter Strategy
Tiny starts with 0 armor. Harass him with physical damage as much as you can.
Toss is Tiny's main setup spell. Keep distance or play in creep wave to prevent easy Tosses.
Avoid playing close to the opponent's tower as you can get Tossed underneath it by Tiny.
Avalanche into Toss combo does a lot of magical damage. Get Infused Raindrops or a Cloak.
Be aware of Tiny's Blink Dagger timing. Cancel it in the fights.
Magic resistance items are great against Tiny's magical burst.
Tiny takes down buildings fast with Tree Grab and Toss. Organize defense quickly.